Rockstar had already shown the extent of his ambitions for the multiplayer Max Payne 3 (out May 18th on 360 and PS3, and PC on June 1st). Dan Houser, one of founders of the studio, will confirm this by sharing some new details about the game such that several will be implemented in Max Payne 3 but also in future Rockstar games, including GTA V.
The idea is twofold and consists partly to restore some sense of the competitive multiplayer but also beyond the borders of a single title. Based on its online network Rockstar Games Social Club, the studio will allow each player to join up to five different Crews – roughly teams.
Crews will be private, to meet friends, or public to welcome everyone a little, knowing that the number of places is limited and that thousands of players can even join a Crew.
Max Payne 3 & GTA 5 multiplayer
Of course, a shift system is nothing revolutionary and everyone knows it for years. Where Rockstar brings a touch of originality is in the implementation of Vandetta. From the moment a player kills you twice, you can start a Vandetta against him.
If you can have it, you get the extra XP, conversely, if he manages to escape, he is picking up the XP. The Vandettas then take on another dimension when they are related to the scale of Crews. Indeed, if any part, at least two players from rival Crew are present in the opposing team, you can earn points by shooting your own Crew said players.
The site of the Social Club will then count the dots on all parties to keep an eye on these various rivalries. The best in history is that this system will be automatically taken from the first day of the release of Grand Theft Auto 5 and then in future Rockstar games.
The clash of Crew and may affect multiple games at once. Whether the game played on Max Payne 3, or won a deathmatch on GTA 5, everything will be recorded and posted online. We can already reap the prestige that a dominant Crew all Rockstar titles!
More news about GTA 5 multiplayer.